Wearable devices represent the first major shift in computing in over 30 years. We are moving away from devices that require us to bend to their form and function, and moving toward devices that become an extension of our self, utilizing our eyes, ears, hands, and even bodies. This shift represents a major change in the way we interact with, find, and view information on devices, and consequently impacts the way we design experiences for these devices.
This talk will start by defining the current state of wearable computing. Initial products like monocles and watches are just the tip of the iceberg and represent a narrow view of the wearable computing horizon. Gone are the monitors and touch screens of our old devices, replaced by earpieces, head-mounted displays, wrist bands, rings and even clothing that provide real-time, real-world sight, sound, and touch feedback.
Interaction methods are also changing. Natural interaction is now possible using eye gaze and dwell, voice, free-form gestures, discreet or micro gestures, and body language. Using just one form of input for your devices, however, is not enough. This talk will also outline the benefit of multimodal interaction and explain why external societal or environmental factors mean we need to design for multiple interaction methods at any given time.
But, even though there is a certain nerd-coolness behind wearable technology, there is still a long way to go before they are successful. If wearable devices do not provide the right combination of functionality and acceptability, then they are sure to join the long list of failed products. This is where we, as experience professionals, can help.
After building wearable prototypes and strapping them to users for the last two years, four key design principles have surfaced that can be applied to future experience design for wearable computing: Immersion, Immediacy, Intent, and Intimacy. Each principle will be defined and discussed.
Wrapping up the talk will be an introduction of the next major challenge we will face on our path to cyborg living: Internals. Wearable Brain-Machine Interfaces are already here and implantables could be here within the decade. This could change the way we design completely: imagine diagramming information architecture for a neural network! We might as well get the conversation going.