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Help or Hindrance: How instructions, assistance, and errors shape experiences

With the rise of gestural interfaces and ubiquitous computing experiences, users encounter systems with few physical affordances for interaction. Lately, designers have tried overcoming these barriers...

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Cyborg Design: Multimodal Interactions, Information, and Environments for...

Wearable devices represent the first major shift in computing in over 30 years. We are moving away from devices that require us to bend to their form and function, and moving toward devices that become...

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